using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public abstract class RelicEffect
{
    // public abstract GameAction GetGameAction(List<CombatantView> targets);
    public virtual void OnEnableDo() {}
    public virtual void OnDisableDo() {}
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    
}
